Sunday, January 25, 2015

Gans Lighting Study

Here is a quick lighting study of a model a made a while ago.  Everything is in Modo.

Sugar Skull

Here is a Sugar Skull I painted in Substance Painter.  The model was sculpted in Zbrush, the normals and other maps were made in Substance Designer and the final render was done in Modo.

Sunday, January 18, 2015

Desert Scene

A recent project I worked on.  The rocks were made in Zbrush and everything else is done in Modo. I made everything shown here.  Assets, lighting, layout etc..

Wednesday, January 14, 2015

More KR stuff

Another map I made for Kingsroad.  I made a lot of the props as well as all of the layout and lighting. Modo, Maya, Mental Ray, Photoshop etc..

Saturday, January 3, 2015

Substance Designer/Painter

I've recently added Substance Designer and Painter to my workflow.  It's an awesome solution for real-time material authoring.  Here is a model I'm working on that I made in Zbrush a while back.  The concept is not mine... I believe it is from Warhammer.