Friday, December 19, 2014

Hellgate London

Hellgate London Leicester Square gameplay footage

Above is a link to some gameplay footage from some of the levels (starting at 2:09) I worked on while at Flagship Studios.  I've been playing Destiny and I am surprised at how much these two games have in common.  I did all of the level design, modeling, texturing and lighting for these levels. I also made all of the breakable/exploding objects.

Kingsroad Screenshots

Here are some more screenshots from KR. I've worked on environments and characters for KR and have pitched in on concepting and a little UI when needed as well.  It is now available on iOS.

Wednesday, November 19, 2014

Gans updates

Gans updates.  Still have a little more left to do.  All of the texturing you see here is procedural with the exception of the decals (numbers, paint stripes, warning stickers etc). 100% Modo. *Updated with another render.

Monday, November 10, 2014

Marvel Heroes

Screenshot from when I worked on Marvel Heroes.  The character and vehicle models were made by other artists I did everything else.

Tuesday, November 4, 2014


Latest project I'm working on.  Modo.  WIP.

Sunday, November 2, 2014

Stormtrooper SLIK

Messing around with the SLIK plugin for Modo.  The trooper was something I modeled in Modo a while back.

Monday, October 27, 2014

Thursday, September 18, 2014

Wednesday, September 17, 2014

Desert scene for KR

I did layout, lighting and texture work for the ground in this scene as well as some of the modeling.

Tuesday, September 16, 2014

Wand Sculpt for KR

Quick wand sculpt.  I baked this down into a diffuse texture for further painting.

Friday, August 29, 2014

Some more KR environments

Mockup for our fire levels in KR.

Some of the snow and ice themed environment work I did for KR.

Wednesday, July 16, 2014


Found this render of the trooper model I made a while back.  Modo.

Wednesday, July 2, 2014

Kingsroad Ice Demon

Ice demon I modeled/textured for Kingsroad.  Concept by Mark Tanner.  Modo/Pshop.

Kingsroad staff

A wizard staff I made for Kingsroad.  Modo/Zbrush. Concept by Mark Tanner who did almost all of the character concepts for Kingsroad.

Friday, May 30, 2014

Fire Demon Characters

A couple of characters I made for Kingsroad.  Modeled and textured in Modo with diffuse only texturing.

Thursday, May 1, 2014

Zombie sketch

Starting to do some late night Zbrush sketches again.  WIP.

Tuesday, March 11, 2014

Star Trek Ships

Some screenshots of the ships I worked on while I worked on Star Trek Online.  The backgrounds/environments were all made by other artists on the team.

Monday, February 3, 2014

KR asset

One of the environment art assets I made for Kingsroad.  Everything was done in modo.

Sunday, February 2, 2014

A few personal projects


A couple of personal projects. 3ds Max & Photoshop.

Star Trek Online

Some of the work I did on Star Trek Online.  I modeled and textured these ships in 3ds Max.  I also did the concepts for the non-ip ships.  The backgrounds were done by our very talented environment team.

SimCity 4

Some of the work I did on SimCity 4.  Modeling and texturing done in 3ds Max.

Wednesday, January 29, 2014

Death Dealer

Started a new project... just getting started.  =) Started working on the axe tonight..