tag:blogger.com,1999:blog-14332417250171751862024-02-20T11:07:20.125-08:00Charlie LappPlease visit my current site at:
CharlieLapp.comCharlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.comBlogger143125tag:blogger.com,1999:blog-1433241725017175186.post-78429103060224483472015-08-25T23:32:00.003-07:002015-08-26T22:35:30.661-07:00Spaceship WIPWorking on this again trying to take it further and get it finished up.<br />
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<br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-56543030329404575702015-08-23T15:32:00.001-07:002015-08-23T15:35:48.055-07:00Environment screensSome environments I made a while back.<br />
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For more work please visit my site at:<br />
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charlielapp.com<br />
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<br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-66233218929280278992015-04-23T00:41:00.000-07:002015-04-24T13:37:24.644-07:00Desert Mech Scene<div class="separator" style="clear: both; text-align: center;">
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Here is the latest thing I am working on.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-9326055109138197252015-03-15T16:22:00.000-07:002015-03-26T21:45:52.323-07:00Kingsroad look developmentHere are some examples of the look development I did for Kingsroad.<br />
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Below you can see how the game looked before I started working on it. The game looked good but there were issues with the lighting in particular. The shadows were harsh, the light was somewhat blown out and it was too even. I've learned that you really need to treat light like a physical object. It bounces around and is affected in various ways by the atmosphere. Also, the rocks were too polygonal looking and the foliage needed to look softer and more lush.</div>
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Below you can see some of the work I did to help push the overall look in the right direction. We got a much softer look in the foliage, the lighting isn't as harsh and the various rocks are much more convincing and not so polygonal. </div>
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And here are some of the props I created to help push the visual bar higher. These were also used as examples for our outsourcing team so they could better understand the overall style and quality we were looking for.</div>
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And finally here is a before and after screenshot of one of the many paintovers I did for our environments.</div>
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Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-85888913321258402792015-03-12T23:57:00.001-07:002015-03-18T22:10:02.461-07:00Robotech Pod<div class="separator" style="clear: both; text-align: center;">
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Please check my new website at charlielapp.comCharlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-59957577926157820952015-03-11T21:03:00.000-07:002015-03-11T21:03:21.858-07:00Some recent KR characters<div class="separator" style="clear: both; text-align: center;">
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Some characters I made for Kingsroad. Hand painted diffuse only. Modeling and texturing done in Modo.<br /><br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-31114848238768284422015-03-08T11:25:00.000-07:002015-03-09T12:24:08.954-07:00Lighting study<div class="separator" style="clear: both; text-align: center;">
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Quick lighting study in Modo. I made the model in Modo a while back using sub dees...Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-64869848776853220842015-03-06T01:02:00.001-08:002015-03-06T01:02:18.640-08:00Meshfusion and Substance Painter<div class="separator" style="clear: both; text-align: center;">
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Something I made in a few hours. I wanted to experiment with Meshfusion and Substance Painter and see how fast I could make some sort of hard surface object. Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-31729306685378257322015-02-22T23:36:00.000-08:002015-02-22T23:36:05.745-08:00Robotech Assault Pod<div class="separator" style="clear: both; text-align: center;">
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Here is the completed Assault Pod model. Modeling in Modo, textures all painted in Substance Painter and shown here inside of the Unreal 4 engine. You can check the post below for WIP screens.<br /><br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-31299958741155814522015-02-09T15:12:00.000-08:002015-02-21T22:58:57.711-08:00Robotech Mech<div class="separator" style="clear: both; text-align: center;">
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Started making a mech from the Robotech series this weekend. I still have a lot to do. Everything is done in Modo. *Edit - I made a few updates. Most of the high poly modeling is done now and I added a wireframe pic. **Edit - Finished the modeling and started texturing. ***Edit I made the low poly tonight and baked normal and diffuse textures down from the high poly. ****Edit Added a screenshot from Substance Painter. *****Edit I got everything exported from Substance Painter and into Unreal 4. Should be able to finish up tomorrow night. Still a work in progress.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-67170128546407966412015-01-25T16:59:00.001-08:002015-01-25T16:59:20.931-08:00Gans Lighting Study<div class="separator" style="clear: both; text-align: center;">
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Here is a quick lighting study of a model a made a while ago. Everything is in Modo.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-50790364697410320692015-01-25T14:01:00.001-08:002015-01-25T14:01:14.592-08:00Sugar Skull<div class="separator" style="clear: both; text-align: center;">
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Here is a Sugar Skull I painted in Substance Painter. The model was sculpted in Zbrush, the normals and other maps were made in Substance Designer and the final render was done in Modo.<br /><br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-17593405856680343822015-01-18T15:34:00.000-08:002015-01-18T15:36:43.923-08:00Desert Scene<div class="separator" style="clear: both; text-align: center;">
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A recent project I worked on. The rocks were made in Zbrush and everything else is done in Modo. I made everything shown here. Assets, lighting, layout etc..<br />
<br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-21852593038447760712015-01-14T14:49:00.003-08:002015-01-14T14:49:55.296-08:00More KR stuff<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqXoZipKm5yUWbJ0vHsH5edrI0A3Pw_QYMaSvF4o5oHSgSquaNtoxfSl9u8CF9e1qaRiyNYUxz8vbSwkEK3z_ns6m8zhtl6TPfzNTqCGuBm6yjtUjLmjRi3HeMQLeUiayYYOduohIY8KHD/s1600/KR_screenshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqXoZipKm5yUWbJ0vHsH5edrI0A3Pw_QYMaSvF4o5oHSgSquaNtoxfSl9u8CF9e1qaRiyNYUxz8vbSwkEK3z_ns6m8zhtl6TPfzNTqCGuBm6yjtUjLmjRi3HeMQLeUiayYYOduohIY8KHD/s1600/KR_screenshot.jpg" height="187" width="320" /></a></div>
Another map I made for Kingsroad. I made a lot of the props as well as all of the layout and lighting. Modo, Maya, Mental Ray, Photoshop etc..<br /><br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-89038359026005682772015-01-03T21:59:00.003-08:002015-01-03T21:59:59.009-08:00Substance Designer/Painter<div class="separator" style="clear: both; text-align: center;">
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I've recently added Substance Designer and Painter to my workflow. It's an awesome solution for real-time material authoring. Here is a model I'm working on that I made in Zbrush a while back. The concept is not mine... I believe it is from Warhammer.<br /><br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-85486941246116169022014-12-19T16:39:00.004-08:002014-12-19T16:41:09.402-08:00Hellgate London<a href="https://www.youtube.com/watch?v=SyFKK79DcYI&feature=player_detailpage#t=129">Hellgate London Leicester Square gameplay footage</a><br />
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Above is a link to some gameplay footage from some of the levels (starting at 2:09) I worked on while at Flagship Studios. I've been playing Destiny and I am surprised at how much these two games have in common. I did all of the level design, modeling, texturing and lighting for these levels. I also made all of the breakable/exploding objects.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-53745366882483383352014-12-19T16:26:00.002-08:002014-12-19T16:42:05.288-08:00Kingsroad Screenshots<div class="separator" style="clear: both; text-align: center;">
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Here are some more screenshots from KR. I've worked on environments and characters for KR and have pitched in on concepting and a little UI when needed as well. It is now available on iOS.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-67274172113642021222014-11-19T23:27:00.000-08:002014-11-30T13:49:19.949-08:00Gans updates<div class="separator" style="clear: both; text-align: center;">
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Gans updates. Still have a little more left to do. All of the texturing you see here is procedural with the exception of the decals (numbers, paint stripes, warning stickers etc). 100% Modo. *Updated with another render.<br />
<br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-9027572101115688272014-11-10T19:09:00.003-08:002014-11-10T19:09:34.952-08:00Marvel Heroes<div class="separator" style="clear: both; text-align: center;">
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Screenshot from when I worked on Marvel Heroes. The character and vehicle models were made by other artists I did everything else.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-50929792479804430002014-11-04T22:29:00.003-08:002014-11-18T23:38:48.765-08:00Gans<div class="separator" style="clear: both; text-align: center;">
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Latest project I'm working on. Modo. WIP. Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-54189657123170207152014-11-02T20:12:00.005-08:002014-11-02T20:12:44.016-08:00Stormtrooper SLIK<div class="separator" style="clear: both; text-align: center;">
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Messing around with the SLIK plugin for Modo. The trooper was something I modeled in Modo a while back.<br />
Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-39824176384160829262014-10-27T17:36:00.000-07:002014-10-27T17:36:00.520-07:00Kingsroad hub<div class="separator" style="clear: both; text-align: center;">
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<br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-6798478996093176552014-09-18T23:54:00.002-07:002014-09-19T23:44:46.471-07:00Zombie wip<div class="separator" style="clear: both; text-align: center;">
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Modo/Zbrush wip<br /><div class="separator" style="clear: both; text-align: center;">
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<br />Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-44366830644448000322014-09-17T09:43:00.001-07:002014-09-27T09:24:35.391-07:00Desert scene for KR<div class="separator" style="clear: both; text-align: center;">
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I did layout, lighting and texture work for the ground in this scene as well as some of the modeling.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0tag:blogger.com,1999:blog-1433241725017175186.post-88376339820344888322014-09-16T22:38:00.001-07:002014-12-19T17:05:34.300-08:00Wand Sculpt for KR<div class="separator" style="clear: both; text-align: center;">
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Quick wand sculpt. I baked this down into a diffuse texture for further painting.Charlie Lapphttp://www.blogger.com/profile/00439799741749191943noreply@blogger.com0