Sunday, January 25, 2015
Sugar Skull
Here is a Sugar Skull I painted in Substance Painter. The model was sculpted in Zbrush, the normals and other maps were made in Substance Designer and the final render was done in Modo.
Sunday, January 18, 2015
Desert Scene
A recent project I worked on. The rocks were made in Zbrush and everything else is done in Modo. I made everything shown here. Assets, lighting, layout etc..
Wednesday, January 14, 2015
More KR stuff
Another map I made for Kingsroad. I made a lot of the props as well as all of the layout and lighting. Modo, Maya, Mental Ray, Photoshop etc..
Saturday, January 3, 2015
Substance Designer/Painter
I've recently added Substance Designer and Painter to my workflow. It's an awesome solution for real-time material authoring. Here is a model I'm working on that I made in Zbrush a while back. The concept is not mine... I believe it is from Warhammer.
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