Hellgate London Leicester Square gameplay footage
Above is a link to some gameplay footage from some of the levels (starting at 2:09) I worked on while at Flagship Studios. I've been playing Destiny and I am surprised at how much these two games have in common. I did all of the level design, modeling, texturing and lighting for these levels. I also made all of the breakable/exploding objects.
Friday, December 19, 2014
Kingsroad Screenshots
Here are some more screenshots from KR. I've worked on environments and characters for KR and have pitched in on concepting and a little UI when needed as well. It is now available on iOS.
Wednesday, November 19, 2014
Gans updates
Gans updates. Still have a little more left to do. All of the texturing you see here is procedural with the exception of the decals (numbers, paint stripes, warning stickers etc). 100% Modo. *Updated with another render.
Monday, November 10, 2014
Marvel Heroes
Screenshot from when I worked on Marvel Heroes. The character and vehicle models were made by other artists I did everything else.
Tuesday, November 4, 2014
Sunday, November 2, 2014
Stormtrooper SLIK
Messing around with the SLIK plugin for Modo. The trooper was something I modeled in Modo a while back.
Monday, October 27, 2014
Thursday, September 18, 2014
Wednesday, September 17, 2014
Desert scene for KR
I did layout, lighting and texture work for the ground in this scene as well as some of the modeling.
Tuesday, September 16, 2014
Sunday, September 7, 2014
Friday, August 29, 2014
Wednesday, July 16, 2014
Wednesday, July 2, 2014
Kingsroad staff
A wizard staff I made for Kingsroad. Modo/Zbrush. Concept by Mark Tanner who did almost all of the character concepts for Kingsroad.
Friday, May 30, 2014
Fire Demon Characters
A couple of characters I made for Kingsroad. Modeled and textured in Modo with diffuse only texturing.
Thursday, May 1, 2014
Tuesday, March 11, 2014
Star Trek Ships
Some screenshots of the ships I worked on while I worked on Star Trek Online. The backgrounds/environments were all made by other artists on the team.
Monday, February 3, 2014
Sunday, February 2, 2014
Star Trek Online
Some of the work I did on Star Trek Online. I modeled and textured these ships in 3ds Max. I also did the concepts for the non-ip ships. The backgrounds were done by our very talented environment team.
Wednesday, January 29, 2014
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