Thursday, July 28, 2011

modo retopo and Zbrush




I'm finished with the retopo in modo. I wasn't attempting to make an animation ready mesh - just something I could bring into Zbrush so I can project the details from the Sculptris mesh. The image on top is Zbrush... the one on the bottom is modo. Now I just need to uv the mesh, make some boots, pants and a belt for him and then paint it.

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