Friday, March 6, 2015

Meshfusion and Substance Painter

Something I made in a few hours.  I wanted to experiment with Meshfusion and Substance Painter and see how fast I could make some sort of hard surface object. 

Sunday, February 22, 2015

Robotech Assault Pod

Here is the completed Assault Pod model.  Modeling in Modo, textures all painted in Substance Painter and shown here inside of the Unreal 4 engine.  You can check the post below for WIP screens.

Monday, February 9, 2015

Robotech Mech



Started making a mech from the Robotech series this weekend.  I still have a lot to do.  Everything is done in Modo. *Edit - I made a few updates.  Most of the high poly modeling is done now and I added a wireframe pic.  **Edit - Finished the modeling and started texturing.  ***Edit I made the low poly tonight and baked normal and diffuse textures down from the high poly. ****Edit Added a screenshot from Substance Painter. *****Edit I got everything exported from Substance Painter and into Unreal 4.  Should be able to finish up tomorrow night. Still a work in progress.

Sunday, January 25, 2015

Gans Lighting Study

Here is a quick lighting study of a model a made a while ago.  Everything is in Modo.

Sugar Skull

Here is a Sugar Skull I painted in Substance Painter.  The model was sculpted in Zbrush, the normals and other maps were made in Substance Designer and the final render was done in Modo.

Sunday, January 18, 2015

Desert Scene

A recent project I worked on.  The rocks were made in Zbrush and everything else is done in Modo. I made everything shown here.  Assets, lighting, layout etc..

Wednesday, January 14, 2015

More KR stuff

Another map I made for Kingsroad.  I made a lot of the props as well as all of the layout and lighting. Modo, Maya, Mental Ray, Photoshop etc..