Sunday, January 18, 2015

Desert Scene

A recent project I worked on.  The rocks were made in Zbrush and everything else is done in Modo. I made everything shown here.  Assets, lighting, layout etc..

Wednesday, January 14, 2015

More KR stuff

Another map I made for Kingsroad.  I made a lot of the props as well as all of the layout and lighting. Modo, Maya, Mental Ray, Photoshop etc..

Saturday, January 3, 2015

Substance Designer/Painter

I've recently added Substance Designer and Painter to my workflow.  It's an awesome solution for real-time material authoring.  Here is a model I'm working on that I made in Zbrush a while back.  The concept is not mine... I believe it is from Warhammer.

Friday, December 19, 2014

Hellgate London

Hellgate London Leicester Square gameplay footage

Above is a link to some gameplay footage from some of the levels (starting at 2:09) I worked on while at Flagship Studios.  I've been playing Destiny and I am surprised at how much these two games have in common.  I did all of the level design, modeling, texturing and lighting for these levels. I also made all of the breakable/exploding objects.

Kingsroad Screenshots






Here are some more screenshots from KR. I've worked on environments and characters for KR and have pitched in on concepting and a little UI when needed as well.  It is now available on iOS.

Wednesday, November 19, 2014

Gans updates





Gans updates.  Still have a little more left to do.  All of the texturing you see here is procedural with the exception of the decals (numbers, paint stripes, warning stickers etc). 100% Modo. *Updated with another render.

Monday, November 10, 2014

Marvel Heroes

Screenshot from when I worked on Marvel Heroes.  The character and vehicle models were made by other artists I did everything else.